First up, we've got twenty fresh QuickDraw 3D Q &A's, covering topics such as the QuickDraw 3D MetaFile format, RAVE, the use of view hints, and how to implement some of the geometries missing in QuickDraw 1.0.X. If you're a QuickDraw 3D developer, this is must reading! Special thanks to Rick Evans for this heroic showing!
Ingrid Kelly comes through, as usual, with new QuickDraw GX material. If QuickDraw GX Printing is your bag, then check out the two new printing Q & A's, dealing with how to properly set up a default papertype on a GX printer, and a potential StyleWriter quirk you ought to be aware of. Also, if you're having problems with small point sizes crop up on a GX driver, you'll want to take a look at the new QuickDraw GX Typography Q & A.
If you're getting error -3168 (kOTStateChangeError), and you're wondering why, the new Networking Q&A has the answer. Thanks to Rich Kubota for this one.
The DR Emulator, reporting itself as being a 68020 processor, actually has both an instruction cache and a data cache. If you are unaware of this, incomplete code may result in your app crashing. Check out how to prevent this in the new Hardware Q &A. Thanks to Mark Cookson for putting this together for our developers.
March 6, 1996
Will using a ColorSync accelerator affect your development efforts? Get the reassuring facts on this and other accelerator concerns in the new ColorSync Q&A's. Thanks to Ingrid Kelly for these Q&A's.
How can you use background printing when the Finder isn't present? Check out QuickDraw for the answer. We've also got an update to QD 29 - API for Non-GX Printing. Thanks to Dave Polaschek for getting these together.
If you're not clear on how to properly close a connection via Open Transport, or if you're wondering about OT error -3208, don't forget to visit the Networking Q&A's. Thanks to Vinnie Moscaritolo and Rich Kubota for this stuff!
For the low-down on setting port speed on a modem port, you've got to take a look over in Devices, for a Q&A packed with info. Thank you, Godfrey DiGiorgio, for this one.
February 15, 1996
MacsBug is a powerful tool, and versatile, too. If you'd like details on how to use MacsBug most efficiently for a wide range of problems, check out Platforms & Tools. We've got five powerful new Q&A's offering how-to, hints, and lists of additional sources of information. Thanks to Brian Bechtel for putting this information together for our developers.
If you're a QuickDraw 3D developer, and have been wondering about QD3D's UV support, or you've been having trouble using light color, then you will certainly want to take a look at the two new QuickDraw 3D Q&A's. Thanks to Rick Evans for these!
Wondering how to get TextEdit to draw over a background image? Take a look at this edition's new Text Q&A for the answer. Thanks to Matt Mora for this one.
The most recent QuickTime for Windows Q&A explains how to access QTW from 32-bit Visual Basic via the Multimedia Control Interface. This information provided to you by DTS-er Rand Crippen.
If you need to locate a font's home file, but are having trouble doing it, Dave Polaschek's latest Toolbox Q&A provides pointers to locating it programatically. Thanks, Dave!
Lastly, color palettes are the topic for this edition's QuickTime Q&A. Thanks to Rick Evans for this one.
February 9, 1996
The QuickDraw 3D Q&As in this edition provide information on debugging tools and documentation available for developers. Thanks to Rick Evans for these!
The new QuickTime for Windows Q&As discuss compatibility issues, SDK documentation availability, and the creation of a PicHandle for a PICT stored in global memory. Thanks to Rand Crippen for these great Q&As.
The ColorSync Q&As offer how-to information on embedding EPS and ICC profiles, as well as where to find more info on ColorSync 2.0. Thanks to Ingrid Kelly for putting this information together for our developers.
If you've got questions about which OpenTransport Libraries will be most useful in your project, or how to use OT with CFM-68K, check out the Networking Q&As. Thank you, Quinn, for providing this information.
If you're working with CJK issues, and need some inspiration, then you definitely want to look at this edition's Text Q&A. Thanks to Dave Polaschek for sharing these pointers.
Reentrancy issues in QDGX Printers are discussed in the QuickDraw GX Q&A. Again, thanks to Dave Polaschek!
If you've had bizarre results when using the backquote key in the name of your extention, check out OS Utilities for some interesting background, and an alternative way to get your extension loaded last. Thanks to Mark Cookson for this one.
Not sure how to most efficiently use Mac Debugger? Then you'll want to look at Platforms & Tools for a step-by-step how-to. Thanks goes to Merwyn Welcome for this Q&A.
An explanation of qd and QDGlobals can be found in the QuickDraw Q&A for this edition. Thanks, Merwyn Welcome, for this one as well.